Preparing for Steam Next Fest + November Launch
As of today, Hávamál enters its final major design phase.
Over the next few months, I’ll be refining systems, building out late-game content, and tightening the UI. Everything has to get sharper and approach a high standard if not AAA.
The current roadmap is:
- June–August: Fully implementing core gameplay systems
- September: Demo testing, QA, and marketing prep
- Early October: Submission to Steam Next Fest
- Early November: Full release on Steam (pending nothing bad)
More updates (and dev logs) will follow soon. If you’re watching this project—thank you. It’s been a long road, but the destination’s finally in sight.
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