Entering the Final Design Phase

Preparing for Steam Next Fest + November Launch

As of today, Hávamál enters its final major design phase.

Over the next few months, I’ll be refining systems, building out late-game content, and tightening the UI. Everything has to get sharper and approach a high standard if not AAA.

The current roadmap is:

  • June–August: Fully implementing core gameplay systems
  • September: Demo testing, QA, and marketing prep
  • Early October: Submission to Steam Next Fest
  • Early November: Full release on Steam (pending nothing bad)

More updates (and dev logs) will follow soon. If you’re watching this project—thank you. It’s been a long road, but the destination’s finally in sight.


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