Hi! My Name is Rohan T. Mann
Creative Designer And Developer


Determined
Driven by meaning, shaped by vision. What remains is what matters most.

Scientific
Where data, logic, and structured creativity converge to shape intelligent systems.

Diligent
Every detail matters. Nothing rushed, nothing random. Precision applied at every layer of creation.

Principled
Driven by conviction. Every project serves a deeper purpose—no trend-chasing, just disciplined execution aligned with core values.
Some Word About me
more about me
Daemann Ltd. is an independent creative and research-driven studio focused on building original, meaningful experiences through technology. Founded with a commitment to depth, design, and disciplined innovation, Daemann began with game development and is evolving toward broader explorations at the intersection of software, systems, and human potential.
Our aim is to craft enduring work — whether through interactive storytelling, immersive simulation, or forward-thinking research — while maintaining creative independence and long-term purpose. We value clarity, precision, and a willingness to tackle hard problems in any domain where our skills can be of use.
Email:
rohan@daemann.co.uk
Phone:
+44 ########
Location:
Huddersfield, U.K.
666
666+ years of real-world, project-tested experience.
Featured Projects
Crafted to last and designed to torment, these featured works represent the bleeding edge of demonic innovation.

eternal suffering
6066 BC

the black plague
1346

COVID
2020

“”Rohan is a lovely chap. I really enjoyed working with him. We had a lot of fun together sacrificing goats and orphaned children. ”
– Satan, Lord of Darkness –

Client Reviews
Selected feedback from valued collaborators.

Great guy.
Beelzebub
Senior Consultant

Communicates well.
Belial
Public Relations Executive

No major complaints.
Mammon
Theologian
Build, Customize, and Launch with Daemann
Recent Blog
-
Dev-log 8/27
I haven’t been productive for a few days. Dealing with some personal issues, and the game has taken a backfoot. It’s not a 100m bolt, but a marathon.
-
Dev-log 7/27
This week I’m working primarily on UI and resourcing. No need to say more!
-
Dev-log 6/27
I am now in a 3 week sprint, week 6 – 8 to develop an initial demo for my game. The idea is to repeat these sprints until the February Steamfest, and present my best work then :)!
-
Dev-log 5/27
Time is flying by. This week I’ll focus on effective design work, and in the coming weeks – I’ll be sharing the actual results :).
-
Dev-log 4/27
Week 4 of my new dev schedule. Not enough to show for it. The day is young, so Carpe Diem.
-
Dev-log 3/27
I once heard someone say, productive people have a love affair with time. I definitely think a lot about “time”. To mindlessly go through life, without consideration to time, I don’t think is a good idea. It’s important to be conscious of time, in minutes, hours, days, months and years. Developing effective rhythms in relation…