Hi! My Name is Rohan T. Mann
Creative Designer And Developer


Determined
Driven by meaning, shaped by vision. What remains is what matters most.

Scientific
Where data, logic, and structured creativity converge to shape intelligent systems.

Diligent
Every detail matters. Nothing rushed, nothing random. Precision applied at every layer of creation.

Principled
Driven by conviction. Every project serves a deeper purpose—no trend-chasing, just disciplined execution aligned with core values.
Some Word About me
more about me
Daemann Ltd. is an independent creative and research-driven studio focused on building original, meaningful experiences through technology. Founded with a commitment to depth, design, and disciplined innovation, Daemann began with game development and is evolving toward broader explorations at the intersection of software, systems, and human potential.
Our aim is to craft enduring work — whether through interactive storytelling, immersive simulation, or forward-thinking research — while maintaining creative independence and long-term purpose. We value clarity, precision, and a willingness to tackle hard problems in any domain where our skills can be of use.
Email:
rohan@daemann.co.uk
Phone:
+44 ########
Location:
Huddersfield, U.K.
666
666+ years of real-world, project-tested experience.
Featured Projects
Crafted to last and designed to torment, these featured works represent the bleeding edge of demonic innovation.

eternal suffering
6066 BC

the black plague
1346

COVID
2020

“”Rohan is a lovely chap. I really enjoyed working with him. We had a lot of fun together sacrificing goats and orphaned children. ”
– Satan, Lord of Darkness –

Client Reviews
Selected feedback from valued collaborators.

Great guy.
Beelzebub
Senior Consultant

Communicates well.
Belial
Public Relations Executive

No major complaints.
Mammon
Theologian
Build, Customize, and Launch with Daemann
Recent Blog
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Dev Log Week 3/15
You will fail your way to success. The last two weeks have been really underwhelming, I’m continually disappointing myself, but I have to remember whether you eventually succeed or fail, there is no way to succeed but through constant failure, mistakes, reflection and growth. There is no growth in a homeostatic environment. All this feels…
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Dev Log Week 2/15
It’s a new week, Monday morning. Last week was not as productive as I’d have liked, sleep was all over the place, and I was destabilizing a bit. I can’t “afford” to have weeks like this, time is so limited, but I’ve re-centered on the weekend and looking forward to making this week a much…
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Dev Log Week 1/15
It’s 05:00 AM, Monday morning. There are 15 weeks (minus 1) until the October Steam Fest, which is Oct 13th – 20th. Like I’ve said before in previous posts, I really feel I have a limited amount of time, to make my Indie Game Dev ambition work. This year especially, 2025, is when I want…
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Time is Limited
I have somewhat of a love affair with time. I think about time, quite a lot. It just so happens I’m fast approaching my 30th birthday, and as I enter the 4th decade of my life, considering just how *fast* the last 10 years seemed to fly, and feeling the next will only feel *faster*,…
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Self-Doubt, Confidence and Focus
Indie Game Dev is difficult. It’s difficult because there is always someone better than you out there, more talented, more focused, more intelligent, more creative, more capable, more impressive. Nevertheless, there is something to be said for raw dogged determination. Putting many hours in, and critically, never, ever giving up. Sometimes it pays to spend…
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Managing Anxiety & Minimum Viable Product
I am spreading myself a little too thin. Being a solo-dev I have decided now is a good time to implement the MOSCOW principle, Must do, Should do, Could do, Won’t do. I’ll be therefore focusing on the “main” civilization, the Nordvallan. If I can get the base minimal viable product completed, it will relieve…