Hi! My Name is Rohan T. Mann
Creative Designer And Developer


Determined
Driven by meaning, shaped by vision. What remains is what matters most.

Scientific
Where data, logic, and structured creativity converge to shape intelligent systems.

Diligent
Every detail matters. Nothing rushed, nothing random. Precision applied at every layer of creation.

Principled
Driven by conviction. Every project serves a deeper purpose—no trend-chasing, just disciplined execution aligned with core values.
Some Word About me
more about daemann
Daemann Ltd. is an independent creative and research-driven studio focused on producing original, meaningful work through technology. Founded with a commitment to depth, design, and disciplined innovation, daemann began with game development and is evolving toward broader explorations at the intersection of software, systems, and human potential.
Whether through interactive storytelling, immersive simulation, or forward-thinking research — while maintaining creative independence and long-term purpose. We value clarity, precision, and a willingness to tackle hard problems in any domain where our skills can be of use.
Email:
rohan@daemann.co.uk
Phone:
+44 ########
Location:
Huddersfield, U.K.
2021
4+ years of development experience, and counting!
Featured Technology
Powered by these technologies:

unreal engine

GIMP

BLENDER

Coming soon.
Feedback from early collaborators and playtesters will appear here closer to launch.

Client Reviews
Selected feedback from valued collaborators.

“Better developer than a swamp decorator, I’ll give him that.”
Shrek
Swamp Consultant

“Roh-han? Ruh-roh! He’s awesome!”
Scooby Doo
Dog

“A developer is never late, nor early — he delivers precisely when he means to.”
Gandalf
Wizard
Build, Customize, and Launch with Daemann
Recent Blog
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Dev-log 24/27
Didn’t get much direct development done this week. Focus shifted to sleep, energy, and resetting mentally rather than forcing low-quality work. No major systems or assets completed. Risk: losing momentum.
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Dev-log 23/27
Another week begins! So this last week, I did not work on the game at all – it’s funny how naked that made me feel, I’ve been absolutely itching to get back on the grind. Problem was, I might be moving soon, and instead of having to drop everything and move in total chaos, I’ve…
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Dev-log 22/27
This week, I’m focussing on 無為, developing the game. I’ll be working more on Game Items, World Generation, Biomes and Resourcing.
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Dev-log 21/27
It’s been a difficult week emotionally. Focus has been harder to hold, and progress has felt heavier than usual. This isn’t an easy road, and it’s an extremely solitary one. Part of why I’m here building independently, outside traditional paths – isn’t purely by choice. I’ve learned what it’s like to be left behind when…
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Dev-log 20/27
It’s the first dev log of the brand new year :). It’s funny how sometimes it feels like years happen in weeks and months and in years it feels like only months or weeks have gone by – I think Einstein once joked this was “Relativity”. Game dev is complex. It is difficult. And yet,…
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Dev-log 19/27
What a year. 2025 has been a year of deep recovery, of health, optimism, and hope. And in the final quarter especially, it became something else entirely: the most disciplined, consistent, and technically productive period of my adult life. The self-understanding and practical life improvements that came together in November and December have genuinely surprised…