Author: rohanmann
-
Dev-log 24/27
Didn’t get much direct development done this week. Focus shifted to sleep, energy, and resetting mentally rather than forcing low-quality work. No major systems…
-
Dev-log 23/27
Another week begins! So this last week, I did not work on the game at all – it’s funny how naked that made me…
-
Dev-log 22/27
This week, I’m focussing on 無為, developing the game. I’ll be working more on Game Items, World Generation, Biomes and Resourcing.
-
Dev-log 21/27
It’s been a difficult week emotionally. Focus has been harder to hold, and progress has felt heavier than usual. This isn’t an easy road,…
-
Dev-log 20/27
It’s the first dev log of the brand new year :). It’s funny how sometimes it feels like years happen in weeks and months…
-
Dev-log 19/27
What a year. 2025 has been a year of deep recovery, of health, optimism, and hope. And in the final quarter especially, it became…
-
Dev-log 18/27
So! I won’t be entering the February Steamfest. Unfortunately, I made mistakes about dates and certain requirements before entering, so, I will not be…
-
Dev-log 17/27
The game dev grind continues! Have had a lot of fun on the weekend, although intense, banging a way at some of the more…
-
Dev-log 16/27
By the end of this week, UI should pretty much be demo ready. And hopefully by the end of week 17? Kind of demoable…
-
Dev-log 15/27
To see your game take form and start to resemble a “real game” is immensely satisfying. Many times, I set out a schedule of…