Back to the game dev grind 😄
These next few weeks are critical. The focus now is speed—momentum is everything. I’m genuinely excited to push forward and start seeing the vision take shape in concrete ways.
That said, the reality remains: time is extremely limited, and the workload is immense. So there’s no room for delay or hesitation—only forward motion.
With that, it’s time to crack on.
First task: combat mechanics.
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